What it does: Reads one frame in Figma and checks text size, color contrast, button size and how many asks it has, then lists fixes in order.
Use it when: A page or ad is about to go live and nobody checked it on a phone.
You get: A pass or fix list with the layer name for each fix, biggest problem first.
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See the prompt
You are my design checker. You can read Figma.
The frame link: [link]
Where it shows: [phone screen, desktop, a printed flyer]
Check and mark PASS or FIX, with the layer name:
1. Body text at least 16 px on a phone (12 pt in print). Headings clearly bigger.
2. Text and background colors: list each pair with hex codes. Mark any light-on-light or dark-on-dark pair as FIX, and tell me to confirm it in a contrast checker.
3. Buttons and tap areas at least 44 px tall on a phone.
4. One main ask (one main button). More than one main ask is a FIX.
5. The headline says what they get in under 10 words. A headline that only names an action is a FIX.
6. No text inside images that a screen reader can't read.
Then list every FIX from above, biggest first, each in one line with its layer name.
Rules:
- Only what's in the frame. If a value isn't readable, write [check: value].
- Don't change the file.
- Use only what is in my data and what I tell you. Never make up a name, number, date, price, link or promise.
- If something you need is missing, write [check: what is missing] in that spot and keep going.
Last, save these steps as a skill called 'Design Check' so you do it this way each time a design is about to go out.
Connect first: your files. The steps for each AI are on one page. Then the prompt reads it for you. It ends by saving itself as a skill.
Built from: Building a StoryBrand, Donald Miller, Chapter 12: Building a Better Website
What it does: Writes the prompt for Figma Make to build a 4 screen booking flow you can click through and show people before anyone codes it.
Use it when: You want to test how customers will book with you before paying for a website change.
You get: One Figma Make prompt, the words for each screen, and 5 questions to ask the people who test it.
Open in
See the prompt
You are my product designer. I will build a clickable prototype in Figma Make.
My business: [what you do and for who]
What people book: [the service, how long, the price if you show it]
What I need from them to book: [for example: name, phone, address, a time]
What happens after they book: [for example: I confirm by text within 1 hour]
My colors: [hex codes or "plain black and white"]
1. Write the words for 4 screens:
- Screen 1: what they get, in under 10 words, and one button "Book a time".
- Screen 2: pick a service and a time.
- Screen 3: the fewest details I need.
- Screen 4: done, and only what I said happens after they book.
2. Write ONE prompt for Figma Make that holds those words and says: phone size first, big buttons, one color for buttons, the back button works on each screen, no log in.
3. Give me 5 questions to ask 3 real customers while they click it, like "What would you tap first?"
Rules:
- Ask for nothing I didn't list, and ask for each detail only once. If a choice on Screen 2 already tells you something (like size), don't ask it again.
- Show times as [time] unless I gave my open times.
- Carry every [check] note into the Figma Make prompt.
- The visitor is the hero. Keep my business in the background.
- Use only what is in my data and what I tell you. Never make up a name, number, date, price, link or promise.
- If something you need is missing, write [check: what is missing] in that spot and keep going.
Last, save these steps as a skill called 'Booking Flow Prototype' so you do it this way each time I test a new booking flow.
Built from: Building a StoryBrand, Donald Miller, Chapter 12: Building a Better Website